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Sloth Game Plan - No Gi
Sloth Game Plan - No Gi
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Sloth Gameplan No Gi
From Standing to Submission. One Complete No Gi System.
This is not another collection of random techniques.
This is a complete No Gi game plan designed to help you enter safely, control the pace, and move step by step toward dominant positions and submissions.
I have spent over 25 years training, competing, and teaching Jiu Jitsu around the world. Through that process, I developed what I call Sloth Jiu-Jitsu. A system built on calmness, pressure, timing, and efficiency.
It is designed to work against younger, faster, and more explosive opponents without relying on athleticism.
This is the system I personally use, teach, and refine every day on the mat.
What Makes This Different
Most instructionals show moves.
This one shows you what to do next.
You will learn a clear pathway from standing to submission.
Standing to entry to control to passing to dominant position to finish.
More importantly, you will understand how everything connects.
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What to do when your opponent resists
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How to slow the pace and take control
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How to conserve energy while increasing pressure
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How to turn failed entries into winning positions
This is the missing link that puts your No Gi Jiu Jitsu together.
The Sloth System
For the first time, this instructional brings together the core Sloth concepts into one complete No Gi game plan.
Inside, you will learn how to connect:
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Clinch entries and takedowns
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Kamikaze entries when distance is difficult
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Half guard control and recovery pathways
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Pressure passing and chest to chest pinning
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Monster Side Control and Game Over Position
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Mount control and finishing structure
Everything flows together into one system you can follow from the start of the match to the submission.
PLAN A. Clinch and Throw System
This is your first pathway when you can close distance and attach.
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Shoulder stance into clinch, underhook, body lock, and high percentage throws
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Overhook pathways into lateral drop
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Direct transitions into Monster Side Control
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From there into Game Over Position, triangle, side triangle, and kimura
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Or into mount and katagatame
This gives you a direct route from standing to control and finishing without chaos.
PLAN B. Kamikaze System
When Plan A is not available, this is your answer.
Instead of getting stuck or forced into scrambles, you will learn how to enter and still end up in your strongest positions.
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Kamikaze entry into arm drag, safada, and top half guard
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Knee shield kill into chest to chest pressure and passing
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Multiple half guard pathways including deep half, dogfight, and mermaid
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Reliable routes back to mount, Monster Side Control, and finishing positions
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Back takes and top recoveries when your opponent reacts
Even when your first attack fails, you are still moving forward inside the system.
Efficiency Over Explosiveness
Sloth Jiu Jitsu is built on simple principles.
Attachment instead of distance
Pressure instead of speed
Timing instead of strength
Calm control instead of chaos
You will learn how to neutralize athleticism, conserve energy, and stay relaxed while your opponent burns out.
This is why the system works especially well for grapplers over 30, but remains effective at any level.
Who This Is For
This is for grapplers who:
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Feel stuck between techniques without a clear plan
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Struggle against faster or more athletic opponents
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Want a pressure based style that saves energy
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Want a system instead of disconnected moves
If you want Jiu Jitsu that still works years from now, this is for you.
What You Will Gain
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A clear standing strategy that leads into your best positions
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A decision framework for your opponent’s reactions
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A complete pathway from entry to submission
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High percentage finishes you can rely on
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A system you can actually use in sparring and competition
This is not theory.
This is a game plan.
Start Using the Sloth Gameplan
Stop relying on speed.
Stop wasting energy.
Start controlling every match with clarity, pressure, and calm precision.
Sloth Gameplan No Gi
1. PLAN A — CLINCH / THROW SYSTEM→ Underhook → Body Lock
2. Kosoto Gake / Uranage / Front Dive Throw
3. Lateral Drop
4. Monster Side Control→ Game Over Position → Triangle / Side Triangle / Kimura
Monster Side Control → Mount → Katagatame
5. PLAN B
• Kamikaze Entry → Safada → Top Half Guard Game Over position
6. Kamikaze Entry FAIL → Half Guard (Underhook) series

Trailer: Sloth Gameplan No Gi
Trailer 2: The Mermaid Guard
Guarantee
If you are unhappy with this course for any reason you have 30 days to request a full refund, as long as you haven’t downloaded it yet.